All Discussions. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. The Excursion Kukri is an 'anti-vehicle' knife. Everything from character creation, to the tutorial, to default loadouts, to the player's first. This damage reduction multiplicateively stacks with Nanoweave Armor. Level 5 reduces anti-materiel rifles by 20%. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Nanoweave and Kinetic. 4x scope for TR LMG. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. 14. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. Any time you are alive longer than 20 seconds without taking small arms. The Nano-Armor Kit is a tool available to the Engineer. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Mostly all weapons deal more than 125 points of damage per bullet, so at most you can tank one extra shot. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. But should it. 5. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. 1. Get 1x scope first, then few cheap ranks of Nanoweave armor. The whole Rambo thing is cool in theory but usually doing that just gets me killed. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. FateJH. Wait for lvl 5 until BR25. PlanetSide 2 Forums. So the idea with this loadout is that it can be very versatile at almost all ranges at. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. nehylen. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. I think I now realise why I left PlanetSide. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Due to the size and chaotic nature of combats. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. 5x for shotguns, crossbow and T7 MCG, 2. No longer reduces movement speed. armor 7 , TTK has increased for 40. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. I don't even A2G farm, I just know a bad idea when I see it. PlanetSide 2. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). Page 3 of 3 < Prev 1 2 3. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). This does not stack with Nanoweave Armor. They just seem to come together to make engineer the most versatile class in the game to take on any target. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Just had a. This. 86K subscribers in the Planetside community. and removed the only reason why Infiltrators actually took a shine. Beyond that, you're pretty much dead due to the ttk. Infiltrator: I would suggest against this for a new player. PlanetSide 2 Forums. Go with Nanoweave 5. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Nanoweave Armor 2 Health +12. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Sure people could run around with it then, but their not having a different advantage. It can move very fast. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Negative resistances (eg. pw) ”PlanetSide 2 Forums. Assimalate and your choice of second implant. (Do you really want to hurt me!? It fits the QQ armor theme. Planetside 2 is what I THOUGHT Planetside was going. It will also improve suit slot diversity. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. Always concs. It's about not being disadvantaged. Similar stat granting items never ever stack in this game. It is unlocked and upgraded using Certification Points. You are more likely to survive, but not guaranteed to survive. Nanite Mesh Generator is an ability available to the Heavy Assault. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. It's reliable and easy to use. Buy a gun with stationcash. Skallo. Suit slot: add Reinforced Helmet = 25% headshot resistance. Buy the Night Vision scope for your Orion. HOW DO I LEAVE. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. Nanoweave Armor. Cost: 11 certs. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. For survivability the only one that helps in 1v1 situations is nanoweave armor. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. . Unlike weapons, Suit Slots need to be unlocked individually for each class. ago. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. Nanoweave works when you aren't cloaked. If you’re confident in your headshot ability (so, let’s say, 30-35% headshot ratio or higher), Assimilate is a must. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. PlanetSide 2. The skills the headshotter needs: aim accurately at the head. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Choose a laser sight if you want to cqc. PlanetSide 2 Forums. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. It is unlocked and upgraded using Certification Points. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Here's the spreadsheet. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. Nanoweave does not protect against headshots at all. Plus jump pack troops can carry c4. Engie- flak armor fo lyfe. No longer reduces movement speed. Its less used than ammo belt and nanoweave loadouts though. 75 y2=x*1. After the nanoweave nerf flack armor is the best suit equipment to pick. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. You won't benefit from Nano Armor when. PlanetSide 2 Forums. #1. S. absolutely correct statements. Vanu have pretty limited LA options. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. Lasers and Infravision implant or on the scopes. Nanoweave Armor. With a Nanoweave Armor you can compensate and get more survivability. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. Also in general do NOT invest in new weapons until much higher battle rank. 2. I would personally prioritize your suit slot, then your abilities. While in said cover try to look around at your surroundings before trying to cross a road. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. military1428 Oct 9, 2014 @ 5:58pm. Advanced Shield Capacitor. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. I use the emperor with laser, but I feel any of. You can change the sidearm with underboss or commissioner if. #3. Equipped the rangefinder implant out of. Nanoweave Armor. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. I can't live without Nano right now, I only take it off when I. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. 55%. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. 5x maintaining the balance from the new Nanoweave Armor for body shots. Nanoweave also makes a great choice for indoors combat. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. 72x. About. And concs. Kunavi. It kills everything efficiently. Perfect time for reviving dead teammates and recharging shields and ability energy. Frightning89. The C4 and other protection should still apply though. Not complaining, just wanted to see if I was alone with this. If a resistance is positive (eg. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. Avoid long stretches of flat terrain if possible. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. In my opinion C4 is too powerful for it being so universal. 8%. everyone who is BR100 has gone through the game from low BR getting stomped. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. #3. 4,It is forbidden to carry nanoweave armor with heavy default. 5-2. Here is a list of recommendations that you can't go wrong with that are cheap and effective. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. NMG does work with Flak Armor, and it even absorbs fall damage. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. 4x) optic on it. Suit slot: add Reinforced Helmet = 25% headshot resistance. The lower ranks are not worth using) and Nanoweave Armor 5. Nanoweave protects against everything. You forget the common Nanoweave Armor and Heavy Assaault's overshields. TTK has increased 1. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. If you already kill people easily and want to play more aggressively, go ASC. get back previous state of Nanoweave Armor (e. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. the suit slot "Nanoweave armor" originally just gave a flat HP boost to the character. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. NSO are about to get NSO specific weapons (that other factions don't get). PlanetSide 2 Forums. Each subsequent level of Nanoweave Armor after the first adds another resistance type to the 20% damage reduction benefit of the enhancement. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Home Forums > PlanetSide 2 Discussion > Class. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. Avoid heavies and medics if possible, because you likely will not kill them, no matter how incompetent they are. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. This effect only protects against small arms damage, not explosives. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. It's… Aug 27, 2015 @ 10:51pm. If you're in doubt, go with Nanoweave. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. You have a kick *** starter gun, the Orion. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. While it deals 50 less damage on. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. Usually enough to require one. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. It seems to stack with the Regen implant. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. But not from headshots anymore, if you go against good opponents, they will headshot you alot. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Unlike others, who like to use the "let's tell the enemy our position" bubble, i am running with fully certed Health Regen, which gives me an additional bullet just like the Nanoweave does, and the Advanced Shield Generator does a much better job at keeping me in the fight. Nanoweave armor protects (adds resistance) to the users regen shield. Hardpoint and softpoint ammos now serve a larger purpose in character building. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. No, reducing headshot damage would buff skill. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). New nanoweave effect on snipers didn't change in the slightest. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Now, for tech plants/amp stations, nano weave. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. Redeploy by pressing U. In other words, it increases the potency of health and shields by 25%. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. PlanetSide 2 Forums. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Unlocking Nanoweave Armor should be your focus. Home Forums > Planetside 2 Development > Test Server: Discussion >. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. Welcome to planetside 2! Don't worry about K/D ratio's in this game. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. 5% increase in total EHP. Start with the default shield (nmg) maybe even get the first rank. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. Fixed a string discrepancy with Nanoweave Armor's skill line. Which Suit Equipment for the Heavy Assault would you pick first?. 1%. 5 + ttk game it make a humongous difference in the outcome 1. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. My suggestion? Remove it and refund the points. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Certs: 61-211 per class 2. good game design. I did not notice what his work is. Rank 5 nanoweave brings health up to 625. Posted by u/Lowspot- - 391 votes and 373 commentsPlanetSide 2 Forums. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. Sure, it still applies after that, but still worth mentioning. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. PlanetSide 2. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. PlanetSide 2. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. Plus I really like the idea of a teamwork oriented implant. As it stands body shots deal 0. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. SomeRandomTrSoldier Planetside 2 Nanites. The limiting magazine size might be an isue for some too. I'd recommend NMG for most players as it's simple and works pretty well. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. 0. Passively receive 20% small arms resistance. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Xilo The Odd. #2. All PS4 servers will be offline for the following update, April. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. . 5 damage > flak armor resist 50% > 243. r/Planetside • Old Planetside 2 lighting was just something else. Regarding shields, it really depends on your playstyle. Planetside 2 has 3 factions/empires which has its own traits. 85K subscribers in the Planetside community. 2x dmg. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. It was great when they used to, and made a hell of a lot more options for loadouts. Covert Drop Implant. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. PlanetSide 2 Forums. It is unlocked and upgraded using Certification Points. The implant did not reduce the damage, the trigger did not start, nothing. 95% of players who touch this game aren't that good anyway. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. 152 votes, 64 comments. If a resistance is. Depending on your mouse pad/in game sensitivity you may have to adjust further. 3,Assimilate 5 reduces shield by 100. That's not unfair or unbalanced. 8x VS headshots thats 2. This is normal. This was not intentional and it was granting the Heavy Assault too much survivability when. 7 times faster TTK with headshots than bodyshots for the 143 damage model when you are within max damage. As you say, it's only bodyshot resistance. Fiberweave armor adds resistance to the health. So, I've really taken a liking to the heavy assault class. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. Confirmed by in-game. Nanoweave is still the meta during most fights. Stick to cover as much as possible. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. 186 votes, 140 comments.